KONYEME, J. E.; CHUKWUKA, R. E. . The Effectiveness of Gamification on Academic Achievement in Biology Among Senior Secondary Students. Indonesian Journal of Innovative Teaching and Learning, [S. l.], v. 2, n. 2, p. 181–190, 2025. DOI: 10.64420/ijitl.v2i2.355. Disponível em: https://ojs.aeducia.org/index.php/ijitl/article/view/355. Acesso em: 15 nov. 2025.