1.
Konyeme JE, Chukwuka RE. The Effectiveness of Gamification on Academic Achievement in Biology Among Senior Secondary Students. Indones. J. Innov. Teach. Learn. [Internet]. 2025 Oct. 21 [cited 2025 Nov. 15];2(2):181-90. Available from: https://ojs.aeducia.org/index.php/ijitl/article/view/355