Optimalisasi Pembelajaran Pendidikan Agama Islam Melalui Permainan Edukatif untuk Meningkatkan Motivasi dan Pemahaman Siswa Kelas III di SDN 80 Kaur
Keywords:
Islamic Education Learning, Educational Games, MotivationAbstract
This research aims to optimize the learning of Islamic Religious Education (PAI) for third-grade students at elementary schools through the use of educational games. The study employs a classroom action research (CAR) approach, conducted in two cycles. The results indicate a significant improvement in students' understanding and motivation after implementing educational games. Data collected from pre-tests, post-tests, and observations show an increase in the average test scores from 65 in the pre-cycle to 75 in cycle 1, and finally to 85 in cycle 2. Additionally, the percentage of students achieving the Minimum Completeness Criteria (KKM) rose from 41% in the pre-cycle to 80% in cycle 2. The findings suggest that educational games effectively engage students, enhance their learning experience, and contribute to character development. This study recommends that educators integrate educational games into their teaching practices to create a more interactive and enjoyable learning environment for Islamic Religious Education
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